#include "bnet.h"

CBNet::CBNet(int nCounterID, const QString &nServer, const QString &nServerAlias, const QString &nRoCCDKey, const QString &nTFTCDKey, const QString &nCountry, const QString &nLanguage, const QString &nCountryAbbrev, const QString &nUsername, const QString &nPassword, const QStringList &nRootAdmins, char nCommandTrigger, bool nHoldFriends, bool nHoldClan, bool nPublicCommands): 
	m_CounterID(nCounterID), m_Server(nServer), m_ServerAlias(nServerAlias), m_RoCCDKey(nRoCCDKey), m_TFTCDKey(nTFTCDKey), m_Country(nCountry), m_Language(nLanguage), m_CountryAbbrev(nCountryAbbrev), m_Username(nUsername), m_Password(nPassword), m_RootAdmins(nRootAdmins), m_CommandTrigger(nCommandTrigger), m_HoldFriends(nHoldFriends), m_HoldClan(nHoldClan), m_PublicCommands(nPublicCommands)
{
	
}

CBNet::~CBNet()
{

}
